Fort bayard sports game for children. Fort Boyard with parents outline of the lesson (senior group) on the topic. Game for cognitive development in the senior group "fort boyard"

Alexandra Surnaeva

Game progress.

Lead1: Good evening friends! Today we will visit the coast of France in a fortress called « Fort Boyard» ... IN forte has treasures... And only the smartest, strongest and most courageous can reach them. To do this, you need to go through many tests and collect all the clue keys to open the treasure.

Presenter 2: 12 daredevils defy fear and conquer fort Boyard... The team will compete for the right to open the treasury «___» and the team «___» .

Presenter 1: Captains will receive route sheets. Well, are you ready for the test? Then let's go!

Key assignments.

1. "Mysterious vessels" (1 child participates).

Put the key at the bottom of one of the 5 containers, fill in: flour, sand, pebbles, tinted water and boiled porridge. Cover with boxes with hand slots. The participant must find the KEY.

2. "Web" (all team involved)... 2 hooks are attached in the wall and in the opposite wall in the same way. Is done "web" from a clothesline. Each participant must move to the other webs of the web without hitting it. Condition: you cannot enter the same window twice. The team that fulfills the conditions receives the KEY.

3. Ceiling (dad and baby)... Crumpled pieces of paper are attached to the ceiling, one of which contains a word with the inscription key. Dad puts the child on his shoulders, he reaches out with his hands and looks for a word.

4. Amphibian (1 child)... There are sinking objects at the bottom of the pool, one of which has a key attached. The task of the participant diving under the water is to find the desired object with a key.

5. "Sleight of hand" (child participates)... The participant takes the winder in his hands and begins to twist, bringing the machine tied at the other end closer to him. Sit in it and pushing off with his feet rides to the mark. He gets out of the car, takes the key inserted into the rope and, moving through the maze, finds a way out for the key.

"Shadow Council" (riddles of Elder Fura).

For a certain time (1 minute) you need to guess the riddle of the elder. (dad and child are involved)After completing the task, the team gets 5 additional seconds in the treasury.

For 1 team:

1) For dad: “We are very dependent on him, but he is not on us. We walk with it, but we can turn back, but it cannot. And every moment it becomes less and less " (time).

2) For the child. You hit anyone, he gets angry and cries. And you knock this one for joy, it jumps (ball)

For team 2.

1) “Sometimes there are two of me, and I cannot find the difference between us, except that I can be heard, but he is not. As soon as I take a few steps to the side, it disappears. And i'm breaking head: who is it? " (mirror reflection)

2) There you can find horses, live or wooden, animals are trained on it and children are entertained (playpen).

In stock.

1) “What is sprouting on the field, Pies are stuffed with what, What did Antoshka want to eat? We call her ... " (potato)

2) How to put 2 liters of milk in a liter jar?

(Turn it into curd).

pass the baton to the next player by touching the hand.

Shadow Master Quests (tips).

1. "Coin"... A plastic cup is floating in a bucket of water. The Master and the participant have the same number of coins. They take turns putting coins in the glass. The one whose glass went down - lost (child participates).

2. Visual memory. There are 10 multi-colored circles on the table. For a few seconds, the child and dad look and remember their location, then turn away. The meter closes the circles and on command both the meter and the participants begin to reproduce the arrangement of the circles from memory.

3. "Choice of letters" (the whole team is involved)... In front of the team is a set of Chinese sticks and small cylinders with letters. A task: With Chinese chopsticks, take a cylinder and string it on a wire. Collect the word BOYARD.

4. "Arm wrestling"... On outstretched arms, the master of shadows and the participant hold a 5 liter plastic bottle half filled with water. Whoever holds the bottle longer wins. (dad is involved).

5. "Nails in balance" (dad participates)... On the table is a block of wood, in it a nail is not hammered, two hammers. The master of shadows and dad take turns hitting the head of the nail, until the latter drives the nail completely into the block, and he wins.

6. Labyrinth (2 children participate)... Holding a wooden labyrinth on both sides, by manipulating it, the guys must take the ball out of the labyrinth.

After passing all the tests, the team is built at the treasury. Having familiarized herself with the collected clues, she must unravel the code word and designate its constituent letters using her own bodies on the alphabetical floor of the Treasury. If the proposed option turns out to be correct, players will gain access to coins (sweets, and will be able to take out as many of them as possible from the Treasury in the remaining time.





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Summary of entertainment in the kindergarten "Keys to Fort Bayar"

Program tasks:

Identify the level of physical activity in children.
To form acting skills (expression of emotions in facial expressions, gestures, intonation).
Develop a sense of mutual help, support.

Equipment:

Balloons, ball, key, box, hourglass.

Handout:

Cards depicting the main types of movements. Pictures depicting different physical objects (arcs, hoops, ball, sandbags, mini golf obstacles).

Preliminary work:

The hall is being designed for Fort Boyard. The choice of the captain in each team.

Course of the lesson:

Teams of children with captains enter the hall. The host announces the start of the game at Fort Boyard. Each team recalls its motto: “We are preschool children, we came to play at Fort Boyard. And our motto is to win! " Elder Fura appears in a magical transformation.

Elder Fura:

- “I waited for this hour !!! Hello guys! I am delighted to welcome you to Fort Boyard. The tasks will be difficult but interesting. For each correctly completed task, you will receive a golden key. At the end of the game, a surprise awaits you - it is in the box. You can open it if you collect all the keys. A certain time is given to complete each task, we will follow it by the hourglass. "

Old friends of the children appear - Sportik and Shtangik.

Hello guys! We hastened to you, as soon as we learned that you will have such an interesting lesson Fort Boyard. Teams will compete, completing challenging tasks. We will be happy to help you cope with any difficulties!

Leading:

You came on time. Our holiday is just beginning. And our guys will need to complete very difficult tasks in order to get the golden key and open the magic box for them.

Sportik and Shtangik join teams. Elder Fura announces the task.

Exercise 1

Throwing the ball into the basket

The task is given two minutes. At the signal, the participants of both teams throw balls into the basket. Under the last ball in the basket, the children find the key in a magic toy.

Elder Fura:

"Well done boys! For a correctly completed task, I reward you with the first key. Good luck to you! And don't forget the adage "One for all and all for one!" I'll be waiting for you with the keys. "

Assignment 2

Don't hit the pin and go through the obstacle

Each team, holding hands, must walk between the pins and not knock down any. Pass the obstacle and roll the ball into the hole. The last player, having rolled the ball into the hole, finds a "golden key" in it.

Leading:

“Now, guys, we’ll play the game“ What am I ”.

Children stand in a circle and, passing a beautiful flower, say kind words about each other.

Lisa, you're kind!
Danilka, you're funny!
Olya, you're athletic! Etc.

Elder Fura announces the third task.

Assignment 3

Touch the magic bag

Team members must follow the rope to the gymnastic staircase. Climb the stairs to the hanging bag, touch it with your hand and go downstairs. The last participant removes the magic bag containing the key.
Elder Fura whispers spells and, in a mysterious voice, invites the children to open the bags.
Children open the bags and find a third key there.

Elder Fura:

And the third key is already yours, guys. Well done!

Shtangik:

Oh! And how hard it is! I'm tired! Are you guys tired?

Sportik:

Let's play a game!

Game "Catch, drop, name the days of the week"

Children stand around Sportik. He throws the ball to the child and asks a question. After answering Sportik, the child returns the ball.

Questions:

Name the first day of the week, third, fifth. What day of the week follows the sixth? What day of the week will be tomorrow?

Leading:

Guys, we have another unfulfilled task ahead of us. Let's go to Elder Fura and he will tell you what task awaits us.

Assignment 4

Elder Fura:

Guys, I have magic cards that show exercises. You have to decipher them and execute. The task is given three minutes.

Elder Fura:

Well done boys! And you have coped with this task perfectly.
Now listen to me carefully: in order to find the last golden key, you must strictly follow my instructions.

Game: "Take so many steps ..."

The game is played by Old Man Fura.

Take as many straight steps as I clap my hands.
Take as many steps to the left as there are syllables in the word pear.
Take as many steps to the right as is the day of the week.
Take as many steps as your captain is.
Take as many steps as the day of the week will be tomorrow.
Take as many steps as there are syllables in the word beetle.

Now look at the upper right and upper left corners of the hall. This is where the keys for each team are hidden.

Children pick up toys and find keys there.

Leading:

Well, let's hurry with the keys to the Truck for a reward.

The players come up to Fura, showing the keys they have earned, and count them together with their friends - Sportik and Shtangik.

Elder Fura:

You played great, so you managed to defeat Fort Boyard. Now we will open the box with these keys, and you will see a surprise. (The truck opens the locks of the box: there are "gold coins" - chocolate medallions). Well done! You won this game because you were friendly, funny. You have won gold coins. But do not forget the proverb "Don't have a hundred rubles, but have a hundred friends."

The end! Who participated, that fellow!

About everything in the world:

In 1930, The Rogue Song, a film about the kidnapping of a girl in the Caucasus Mountains, was released in the US. Actors Stan Laurel, Lawrence Tibbett and Oliver Hardy played local crooks in this film. Surprisingly, these actors are very similar to the heroes ...

Sports game in the senior, preparatory group. Scenario

Scenario of the sports and intellectual game "FORT BOYARD"


(for children of the senior and preparatory groups of kindergarten)
Purpose: promotion of physical culture and healthy lifestyle among preschoolers.
Tasks: to make children feel the joy of solving intellectual problems, of the game itself. Strengthen existing knowledge. Develop logical thinking, improve motor skills (walking, running, jumping, balance). Learn to establish communication in a joint game, to promote group cohesion. Foster a sense of camaraderie, mutual assistance, and hard work.
Heroes: presenter, children participants, Elder Fura.
Equipment: records of melodies of the television game "Ford Boyard, clue keys with letters, hourglass, gymnastic sticks 10 pcs., 5 balls, easel, crossword puzzle, hoops 4 pcs., chalk, skipping rope 2 pcs., 2 balloons with notes, notes with proverbs, skittles 6 pcs., a basket with scraps, the Book of Secrets and the costume of the old man of the Truck, cards with the names of animals, candies in the form of coins, diploma

Leading: - Hello guys! Hello dear guests! Today we have gathered to hold a sports and intellectual game "Fort Boyard". Let's welcome the participants to this game. (The facilitator invites each participant, briefly describing him)
Leading: - Guys, I invite you on an exciting journey to Fort Boyard. This is the name of the fortress that we must conquer. To win this game, you need to guess the keyword. It is not easy to do, it will have to go through a lot of tests, but I hope that you will succeed. Do you agree? (Music sounds and Elder Fura appears). Guys, look, who came to our game? Who you are?


Fura: Hello brave and brave boys and girls! I am Elder Fura. Fort Boyard is hard to imagine without me. I live at the very top of the fort, in the watchtower. Besides, I am also the Keeper of the Keys (shows a bunch of keys).
Leading:Guys, let's all go on our journey together.
Fura: Before we move on to complex sports and logical tasks, I propose to carry out a physical workout. (game "Turnip" two teams of 6 people (grandfather, grandmother, granddaughter, bug, cat, mouse), on the opposite side of the players there are two chairs. On each chair sits a turnip - a child in a hat with a turnip image. Grandfather starts the game. At the signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist) and they continue to run together, again run around the turnip and run back, then the granddaughter joins them, etc. At the end of the game for the turnip joins the mouse).


Leading: - Do you guys have a motto?
Participating children:
1st command: “We are preschool children
They came to Fort Boyard to play.
And our motto is to win! "
2nd command: “We are ready, as always,
Defeat you easily. "
Fura: - Well done! Guys, remember that the hourglass will control the execution time of all tasks. So, the first test. It is necessary to transfer all the balls on sticks from one side of the site to the other. Let's see how you work together in pairs. This test is called “Friendly couples”. You must stand in pairs, pick up sticks and use them to move the balls.


After that, the presenter asks to find on one of the sticks a note with the task to be completed ("Solving the crossword puzzle" (on the easel).
PROFESSION
1. He prepares lunch in the dining room. - THE CHEF.
2. He sits at the cash register and receives money from customers. - CASHIER.
3. He heals. - DOCTOR.
4. He teaches children at school. - TEACHER.
5. He flies. - FLYER.
6. He paints the fence, walls, ceiling. - MALAR.
7. He catches fish. - FISHERMAN.
8. He works in a mine. - MINER.
9. He builds houses. - BUILDER.
10. He sews beautiful things. - PORTABLE.
If the crossword puzzle is solved correctly, then in the selected cells along the vertical you can read who is cutting people. - THE HAIRDRESSER.)


Fura: For the correct solution of the crossword puzzle, the captain brings a clue key.
Leading: - Well done! You completed the first task. Let's move on to the next task - "Race of the Hoops". (on the track there are lines 20-25 m. one from the arc) Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completed the relay earlier wins.


Leading: For correctly completed tasks, the captain again brings a hint key.
Fura: - Clever girls! You have already won two keys. Ahead of you is the next task "Take the word". It will be necessary, having overcome the obstacle (jumping over the ropes on one leg), take a balloon from the table in which the word will be written, and run back to the team. Further, you will need to make up a proverb from these words in a certain time ("Don't have 100 rubles, but have 100 friends", "Friends are known in trouble", "A new thing is good, and a friend is old", "There is no friend - look for, but if you find it, take care "). For a correctly composed proverb, the captain brings the following clue key.


Leading: - Well done! Your piggy bank has been replenished with one more hint - a key. And we move on to the next challenge "Obstacle Course". A line of pins and hoops is being built. It is necessary to run around the kegel, jump from the hoop to the hoop, take a note from the basket and bring it to the team, if the participants begin to guess the note with a riddle (rebus): (whether 100 k; 100 lb)


Leading: - You guys are just great! After four trials, you have 4 clue keys.


Fura: The tests took you a long time! I made sure that you are curious, smart, agile, quick and confidently go to victory. Look what I have. (shows the book) This is my Book of Secrets, it contains a great many mysteries that sometimes baffle the smartest players. And I want to ask you some riddles for your parents. Whoever guesses the most will receive a hint key.
1. Itself - baby, afraid of a cat,
Lives under the floor
Everything is there. (Mouse)
2. The living castle growled,
He lay down at the door across.
Two medals on the chest.
Better not enter the house! (Dog)
3. The muzzle is whiskered, the coat is striped,
Often he washes, but does not know with water. (Cat)
4. Who wears his house? (Turtle)
5. On the branches gallops, but not a bird,
Redhead, not a fox. (Squirrel)
6. He is both slender and handsome,
He has a thick mane!
He hooves - clink-clap!
Give me a ride, buddy! (Horse)
7. A ball is rolling in the forest
It has a spiky side.
He hunts at night
Beetles and mice. (Hedgehog)
8. White in winter,
And gray in summer.
Doesn't hurt anyone
And he is afraid of everyone. (Hare)
9. Walks without a road in summer
Between pines and birches,
And in winter he sleeps in the den
Hiding your nose from the frost. (Bear)
10. Lives in the rivers of Africa
Evil green steamer! (Crocodile)
(If they cannot guess the riddle, the elder asks leading questions. When all the riddles are solved, the elder hands the children a hint key).
Leading: Clever girls! And here is the last and final test of the "Relay of Animals". The teams line up in columns one at a time. The players are called "bears", the second "wolves", the third - "foxes", the fourth - "hares", the fifth - "horse". The starting line is drawn in front of those in front. At the command of the leader, the team members must jump to a given place as real animals do. (After completing the task, the captain is handed the last clue key).


Leading: So, all tests have been passed. The clue keys, and there are 6 of them, are in your hands. The most important thing remains - to unravel the keyword, but for this you need to unite. From the collected keys, you need to compose a keyword. And you are given 2 minutes for this. (After the allotted time has elapsed, the presenter checks the correctness of the word "FRIENDSHIP". Elder Fura thanks the children for the game, presents the children with chocolate sweets-coins and presents the group educators with a diploma of participation).

FortBoyard is a set of challenges, an atmosphere of mystery, special surroundings and props. Many adventurers entered the fort, but not all left with treasures. Want to test yourself? Fort Boyard is waiting for you!

Participants:adolescents 10-15 years old.

Game progress:A fort is a room, a house or a cafe with many tests and stations on the way of the guys. Passing which they will receive the coveted keys.

2 mixed teams are formed, which will compete with each other.

The presenter welcomes all the teams that have to fight today not only for Ford gold, but also against each other. To get the keys, you need to complete a number of tasks. The team that earned the most keys during the game will enter the treasury first.

The journey begins with a meeting with the Instructors who issue the cards. On the map, each team finds its first key with a hint for a warm-up check.


After the warm-up test for resourcefulness and cohesion, the participants will be admitted to the main tests ...


The teams will:

  • dial the largest number of keys with hints;
  • a key with a hint for the next stage is issued if the team completes the main test;
  • the right to enter the treasury first goes to the team that earned the most keys;
  • the team receives a bunch of keys and tries to open the lock from the treasury within a certain time, if the team could not open the lock, then the right is granted to another team (for more keys);
  • the winner is the team that manages to open the lock from the treasury.

Stations:

1). Station Riddle from Truck. (Warm-up check)

I run along the wires and give people light and warmth.

(Key with hint TIKLERCHSOETEV) answer Electricity.

Riddles for a time of 3 min. gets the key, the command that guesses the most (

1. What sign should be placed between 6 and 7 for the result to be less than 7 and greater than 6?
Answer: Comma

2. What is the strongest muscle in the human body?
Answer: Language

3. You can tie, but you cannot untie.
Answer: Conversation

4. Which path has no one ever walked or traveled?
Answer: Milky Way

5. How many years in a year?
Answer: one (summer)
6.What kind of cork cannot be used to plug any bottle?
Answer: Road

7. In what word "hid" the drink and the natural phenomenon?
Answer: Grapes

8.How do you put 2 liters of milk in a 1 liter jar?
Answer: Turn it into curd

9. Guess the riddle: who has the heel behind the nose?
Answer: Shoes

10. There were 20 people on the bus. At the first stop 2 people got off and 3 people got in, at the next - 1 got out and 4 got in, at the next - 5 got out and 2 got in, at the next - 2 got out and 1 got in, at the next - 9 got out and nobody got in, at the next - 2 more came out. Question: how many stops were there?
Answer: The answer to the riddle is not so important. This is a puzzle with an unexpected question. While you are telling the riddle, the guesser begins in his mind to count the number of people on the bus, and at the end of the riddle by asking about the number of stops, you will baffle him.

11. There were husband and wife, brother and sister, and husband and brother-in-law. How many people are there?
Answer: 3 people

12.The river that "fits" in the mouth?
Answer: Desna

13. Crossroads. Traffic lights. Kamaz, a wagon and a motorcyclist are standing and waiting for the green light. Lit yellow, Kamazgazonul. The horse got scared and bit the motorcycle rider's ear. Like an accident, but who broke the rules?
Answer: Motorcyclist (without a helmet)

14. How are the buttons on the phone different from the buttons on the calculator?
Answer: Location: top to bottom and bottom to top.

15. What are the 2 notes for an edible product?
Answer: Fa-sol

16 the gray hare under the pine tree
He announced that he was a tailor.
And the tailor in an hour
The bear gave the order.
- Your order will be ready
Until the January cold.
The hare cuts, the hare sews,
And the bear is waiting in the den.
The deadline has passed. The bear came
Pants can't be worn!
Why?
Answer: The bear became a bear

17 what is the largest human organ?
Answer: Leather

18.Marina dreamed of a chocolate bar, but 10 rubles were not enough for her to buy. Vasya also dreamed of a chocolate bar, but he lacked only 1 ruble. The children decided to buy at least one chocolate bar for two, but 1 ruble was still not enough for them. What is the cost of a chocolate bar?
Answer: The cost is 10 rubles. Marina has no money at all.

19.What do they often walk on but rarely ride?
Answer: Up the stairs

20. In which word is 5 "e" and no other vowels?
Answer: Migrant

2.) Search for a big key.

3) .Tug of war. By teams.

4). Pass under the impassable vine. Which team member automatically touches that team loses. The team whose player remains and does not touch the creeper wins.

5) For the best birthday card. Team play and presentation of cards from teams.

6) .Shooting of teams with balls.

7). Team relay tests to identify the winning team.

A). Horse running

B) Running with overcoming obstacles.

B). To throw balls into a bucket for accuracy

D). Chain

D). Running with the ball.

8) .Magic Word Team Contest (Thank you,
good afternoon, please ... etc. and attentiveness check game "Thank you"

9). Which of the teams collects pictures from the cubes faster.

11). Racing on the old, with cars.

12) .At the best team dance. (The task will be indicated in the cards.)

13). Teams collect words from capital letters. (I read poems for speed teams guess and make up a word for speed.

14). For the best congratulations of the teams of the birthday man. They compose a verse and present it.

15) .Fight pillows.

sixteen). Labyrinth

Suitable holiday scenarios:

  • Contests. Before the holiday, hide papers where you can sit down, where you wash yourself. On every piece of paper ...
  • Paired Tasks Four people are selected. The first writes on paper the names of all the young men present, ...

Birthday in the style of "Fort Boyard": an exciting and dynamic program for an amazing children's party. This team game based on the famous television show will captivate any company, and a variety of tasks will allow each participant to show their strengths and open from an unexpected side. A quest lasting 2-3 hours can be carried out both outdoors and in any room.

Participants of the Fort Boyard quest

6-15-20 players who are divided into 2-4 mixed teams.

Location

Clean place in nature: city park, private courtyard, forest, grove, stadium, beach.

Premises: a spacious entertainment center, the premises of a children's educational, gaming institution, cafe hall, assembly hall of a cultural institution, an abandoned covered building, an apartment.

Travel time: 2-3 hours.

Rules for the Fort Boyard Quest Game

  • players are divided into teams that will compete among themselves by drawing lots;
  • each team comes up with a name and a motto;
  • each team needs to dial as many keys as possible;
  • the key is issued only when the team correctly performs the task at the set time;
  • players will receive a treasure chest only when they guess the word encrypted by the Guardian;
  • the winner’s title is given to the team that collected the most keys and got the right to open the treasure chest first;
  • the treasures of the chest in honor of the holiday are shared among all participants in the quest.

Fort: a territory with a lot of tasks and tests for players, passing which they will receive secret keys. The heroes of the game are the host, the old Fura and members of the participating teams.

The game is divided into stages:

  1. Riddles: each is given a maximum of 2 minutes to guess.
  2. Funny questions: the answer is given up to 2 minutes.
  3. “Strong, agile, talented”: the time of the competitions is different.
  4. Secrets of the Guardian of the Fort: Elder Fur.

A certain time is given for passing each stage. If the participant does not fit in the set time, the task is considered not completed and the key or hint to the team is not given. But, if the task is completed ahead of schedule, the team can use the time saved as a bonus when passing through the following stages.

Quest inventory

Basic: a sufficient set of keys. They can be either real or cut out of cardboard or improvised materials. You will also need:

  • inflatable balloons;
  • markers;
  • felt-tip pens;
  • sheets of paper;
  • suitcases or travel bags;
  • hats, scarves, sneakers or gym shoes, shirts;
  • scotch;
  • transparent cups;
  • colored drinks;
  • puzzle sets.

All inventory will be needed in quantity, based on the number of players and teams in each case.

Quest script

Welcome, familiarity with the players and the rules of the game, team building

The host fervently greets the participants of the game and congratulates the birthday man. Invites each participant in the quest in turn for dating and a brief description. Then he suggests breaking into teams. To do this, a draw is carried out, for example, in the form of a lotto. The formed teams come up with a name and a short motto. The host introduces the team to the rules of the game.

Competition 1. Riddles

The key is given to the team that guesses more riddles.

Kostya has a notebook in his briefcase,
And what's in it? So far a mystery
Let the student deserve a number in it,
And in the evening he’ll show at home ...

Answer: a diary.

Point you sharp nose,
Draw a motley picture:
Grass, sea, sky, beach ...
What are you holding

Answer: pencil.
At work during the day, she
After: dad's wife,
If the holiday, will become a lady,
I will answer: this ...

Answer: mum.

Without what in the world
Is it difficult for adults to live and for children?
Who is always with us, friends?
Our friendly ...

Answer: a family.

Get in here, my friend.
Time: flying to the ceiling,
And then three somersaults!
Everyone runs to the miracle grid.
"Jumping" projectile: ...

Answer: trampoline.

Two wooden horse
They drive me through the snow.
I hold a stick in my hands
But not for whipping: it’s a pity.
To speed up my run
I touch them with snow.

Answer: skiing.

The string is ringing, she is singing
And the song will fall into the soul.
Six strings weave freely
After all, the tool is forever fashionable.
He’s a wonderful couple musician,
What is the name of the instrument?

Answer: guitar.

I go on stage in the twilight
In a smart elegant tailcoat.
I will wag a magic wand:
And the violins burst into tears
The harpist will easily tweak the string,
And the pipes will snap apart.
Everyone sounds very nice!
I am the most important in the orchestra!

Answer: conductor.

Competition 2. Funny questions

The key is received by the team that answered more questions.

  1. When the car is driving, which wheel does it not spin? Answer: spare.
  2. If a horse is redeemed, what will it be? Answer: wet.
  3. Which month is shorter than the rest? Answer: May (by the number of letters in the spelling).
  4. Which cup should not be drunk? Answer: from empty.
  5. What do we cook but don’t eat? Answer: the lessons.
  6. What do we see with our eyes closed? Answer: sleep.
  7. What kind of notes can I eat? Answer: fa salt.
  8. What is heavier - a kilogram of hay or a kilogram of nails? Answer: weigh the same.
  9. What happened on February 30th? Answer: nothing, in February there are no 30 days.
  10. Why does the cat meow? Answer: because he can’t speak.

Competition 3. “Strong, Agile and Talented”

Keys can be obtained in each competition.

  1. The task "Jump like a kangaroo."Team players get to the start line. The first player makes a long jump and stands still while the leader comes up and marks with chalk the line passing over the toes of the jumper's shoes. The next player comes up and changes with the first places, so now the socks of the second player’s shoes touch the coated line. This feature will be the starting line for him: he also makes the longest possible jump. And so each team player jumps in turn. The team whose final coated feature will be next will win.
  2. The task "Ready for the campaign."For the task carry out suitcases (travel bags), sneakers, shirts, scarves, hats. There should be one inventory for each team. In front of each team they put a closed suitcase with a set of clothes. At the “Start” command, the players open the suitcase for speed, take out the clothes and put it on themselves, fastening all the buttons, fasteners, lacing the laces. When the player is ready, he claps his hands and begins to take off everything that he put on and carefully put it back in the suitcase. When the first participant completed the task, the second enters the game. And so on until the last member of each team. The victory and the key are the team that completed the task faster.
  3. Assignment “To you a letter”.At a certain distance from the start line there is a mark defining the return point. Start the game, one participant from each team. The player extends one hand palm up, the leader puts a sheet of paper (copybook or A-4 format) on the palm. You cannot hold the paper. By the “Start” command, the players begin to move to the mark, having reached it, turn around and move back to the start. If the sheet fell to the floor, the player must stop, pick it up and put it back in the palm of his hand, and the competition continues. Having reached the start, the paper sheet must be transferred to the outstretched palm of the next member of his team, after which he will begin his participation in the competition. The team that first completes the task wins the competition and receives the key.
  4. Assignment "Beef Greed".Time to complete: 5 minutes. On the floor should be a lot of inflated balloons of small size. In this case, there should not be long strings from the tails of the balls. Players must collect and keep as many balls as possible. You can stick it under clothes, hold the “tail” with your teeth, and grip balls between your arms and legs. The team that collects the most balls in 5 minutes will win and earn another key.
  5. The task "An artist, draw me ..."Time to complete: 10-15 minutes. Album sheets are attached to the wall by the number of teams. The facilitator gives the task to each team to depict a specific pattern. No one except the team members should know what exactly needs to be depicted. The players agree among themselves which part of the image each of them draws. The first player approaches the "easel" and with felt-tip pens starts to depict a given character. Having finished his part, he gives way to the next player of his team near the easel. After the allotted time, the players put aside the felt-tip pens, and the authoritative presenter evaluates the "pictures". The team that completed the task as accurately as possible receives the next key.
  6. The task of "Abracadabra."The host offers to say a number of well-known tongue twisters. The team that, on the whole, will do the job better gets the key.
  7. The task "One for all ...".Time to complete: 10 minutes. In this competition, it is proposed to assemble a puzzle picture. The team selects one player who will fight for the key, one for all. The leader gives the players the same sets of puzzles. For the allotted time, players must submit ready-made paintings. The key to the piggy bank is taken by the team whose representative fully or most accurately collected the plot.

Competition 4. Secrets of the Fort Keeper: Elder Fur.

In the final stage of the quest, the Guardian of the Fort comes to the participants: Elder Fura. He admires the intelligence, dexterity, unity of teams. But, before allowing the team to treasure, he suggests competing with him in tasks for which you need to use eloquence, memory and attentiveness.


Quests from Fur:

  1. Players will need to remember and name as many positive qualities of each other as possible, which helped the whole team to reach the finish line with the keys.
  2. All participating children need to be given the dates when their family members were born: parents and other close relatives.
  3. Each team is invited to come up with an original greeting for the birthday.
  4. On the table at Fura there are glasses with drinks for each team (juice, tea, compote). After drinking all the drinks, the team will be able to read the letters from which it is necessary to make a word at the bottom of each glass (the letters are put down by the organizers in advance on the bottom of the transparent glasses with bright markers). Only after hearing the correct word, the Guardian will give out the treasure chest to the players.

After the winning team got the opportunity in 1 minute to collect as many treasures as possible from the chest, without using other items except their own hands and skirts, the same opportunity should be given to the other team. “Treasures” can be sweets or small souvenirs. You can simulate the weighing process, as in the television version of the game, or suggest putting the collected prizes in the same transparent containers to compare the volume.

At the end of the quest, contented participants can take pictures with the smiling and contented elder Fura.